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- INTERVIEW: TOBY FOX OF UNDERTALE - Outermode
- Toby fox interview youtube job review
Not trying to steal any of u/akameiro 's thunder (hope you haven't started already) but I had some downtime at work so I got started. This is everything up to the big Sans and Papyrus sprites. I left out the opening intro blurb because I don't think anyone here needs it! First off, tell us a bit about how Undertale came to be. In December 2012, when I was a junior in college, I was noodling around Wikipedia and I found an entry on data arrays. Now at the time, I didn't know the first thing about data types or anything, but as I read that wiki page, I thought, "I could make some sort of game with this. " So I started off programming a system to display text, and then used that to build a combat system. While I was working on that combat system, a bunch of ideas for stories I could tell with this system sprang to mind. Later, I went looking for artists and found Temmie Chang's blog. I just asked her, straight-up, "Want to make a game with me? " We weren't friends - I'd never even spoken with her before that - but she said "yes" and completely changed my life.
Toby fox interview youtube job circular
TMS: You seem to have strong thoughts about how battle systems work in games. Like I know you designed Undertale to be able to be completed without any grinding, but you've also said you feel your battle system is one of the less strong aspects of your game. What did you want to achieve in making your system that you feel is lacking in the genre? Toby: The battle system serves the game fine. I wasn't thinking primarily about what was lacking, I was thinking primarily about what I would enjoy to play. TMS: Some of your humor is just silly jokes, but other times you use it to criticize and poke fun at game tropes that go unquestioned. Did you go into making the game planning to use jokes in that way, or did it just naturally work out like that? Toby: I just write what's funny …
TMS: You've said the Mother series and the Mario RPGs have been influential on what you wanted to create, but are there any recent games that have captured that same excitement for you? Toby: UNDERTALE. TMS: I know before Undertale you were more known for your music, and it shows with how great the soundtrack is for the game.
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Images, video footage, eye-witness accounts and expert analysis show that Biden gave an in-person interview and did not use a green screen. On March 16, President Joe Biden was walking to an awaiting helicopter on the White House grounds when he stopped briefly to talk to a group of reporters, some holding boom mics. "Do you have any plans to travel to the southern border? " a reporter asked. "Not at the moment, " Biden said. He answers another question about COVID-19 vaccines and then walks on. The moment is unremarkable, unless you've been misled to believe the whole thing is a fraud — that the interview was fake and the president was acting in front of a green screen. A YouTube video that has been viewed more than half a million times is among the many social media posts to spread this false claim.
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INTERVIEW: TOBY FOX OF UNDERTALE - Outermode
Or anything... Πριν 5 χρόνια Game Informer's Ben Hanson, Tim Turi, Kyle Hilliard, and Brian Shea talk about the week's biggest releases and touch on... Πριν 2 χρόνια Toby Fox stepped in and things got UGLY! Heartbound on Steam Pirate... Πριν 5 χρόνια Toby Fox Interview: Tumblr: Twitter:... Πριν 4 χρόνια This video puts voices and some animation to the questions, voices done by myself, music and writing by Toby Fox! Πριν 5 μήνες Just wanted to let people know that I thank you for liking and sharing my animation Love and determination... Πριν 3 χρόνια here's a small vid of @bunnynaut (on twitter) and me duking it out with 1-2 switch I should probably use this channel more but I still... Πριν 5 χρόνια FUN FACT: if you slow down "The Samurai Rides Again" by 250%, it's the main theme. Πριν 4 χρόνια Undertale is not a game that needs much introduction. One of the biggest surprise hits of 2015, this small indie game, made... Πριν 2 χρόνια Please take a sit and watch as the world slowly disintegrates, along with the Annoying Dog and their friend Pac-man, as we share...
I've read or listened to all the interviews Toby has done that I could find, which allowed me to learn two important things in crafting my own questions for him: first, he seems to prefer to let his game speak for itself, so he probably wouldn't be interested in answering anything about Undertale's story. Second, by his own admittance, he hates answering questions for interviews. Chris Isaac (TMS): One of the most unique things about Undertale is how you gave the player a route to complete the game without killing anyone. Since RPGs are so story-based and about player choice, why do you think that option isn't more common? Toby Fox: Because it's way more complex to include it as a potential option. Also, hurting things is normalized and has loads of established ways to make it feel fun. You really can't just do it. TMS: Was the story of the game something you had been thinking about for a while before starting development, or did it all originate after figuring out the battle system? Toby: After [the] battle system.
Πριν 3 χρόνια a rare on cam interview of toby fox, creator of undertale before it was released. PART 2 = βίντεο PART 3... Πριν 6 μήνες Discover how developer Toby Fox came up with the idea for the unconventional RPG and how he wanted to challenge... Πριν 3 χρόνια this is the second part of undertale developer toby fox interview PART 3 = βίντεο Πριν χρόνο Toby fox, the creator of the hit classic undertale did a really stinky interview at Camp Fangamer and it's probably the best worst... Πριν μήνα A look into how the music of UNDERTALE was composed! A brief lesson on soundfonts and showing how some of these beloved... Πριν 5 χρόνια Toph, Scar, and Atrioc all talk with the creator of the critically acclaimed game Undertale about Smash as well as ask him... Πριν 9 μήνες Also sorry for the kinda crappy quality, quick uploads like this aren't my forté. Πριν 6 μήνες... ♥♥♥♥♥♥♥ Credits: UNDERTALE and all original music by Toby Fox Orchestra performance by MUSIC... Πριν 3 χρόνια A small and informal kind of question and answer panel, I'll do my best to answer any art related questions about stuff!
Toby fox interview youtube job review
Toby Fox's most painful Interview Aufrufe 47 Tsd. Toby fox, the creator of the hit classic undertale did a really stinky interview at Camp Fangamer and it's probably the best worst... MAGFest 2018: Q&A with Temmie Chang Aufrufe 36 Tsd. A small and informal kind of question and answer panel, I'll do my best to answer any art related questions about stuff! Or anything... UNDERTALE 5th Anniversary Concert Aufrufe 4 Mio.... ♥♥♥♥♥♥♥ Credits: UNDERTALE and all original music by Toby Fox Orchestra performance by MUSIC... We battle Aufrufe 191 Tsd. here's a small vid of @bunnynaut (on twitter) and me duking it out with 1-2 switch I should probably use this channel more but I still... Undertale: The Story of Toby Fox Aufrufe 378 Tsd. Undertale is not a game that needs much introduction. One of the biggest surprise hits of 2015, this small indie game, made...
Why? TEG: A book in the Snowdine library reads: "Love, hope, compassion … humans have proven that their souls don't need these things to exist. " Do you perceive the morality play in UNDERTALE as beyond the duality of "good vs evil", or are these terms still useful to us as human beings in the 21st century? TF: Regarding UNDERTALE 's morality, my opinion is kind of irrelevant. I'd be interested in what you think about it, though. TEG: What's the last game you really, really enjoyed playing? Why? TF: Ghost Trick, because the story was excellent and tied into the gameplay in a novel way. Highly recommended if you like Shu Takumi's other games. TEG: What's the game you've played the most over the course of your life? Why? TF: UNDERTALE, because I had to test it. Second place: Earthbound, because I was part of an Earthbound fan community and it was a cornerstone of my life. (Editor's note: Toby has since published a tweet that reads "recently i said in an interview that the game i had played the most ever was earthbound and i just realized IT'S ACTUALLY SMASH BROS MELEE")
TEG: UNDERTALE doesn't dig very deeply into the backstory of its protagonist, and there is no mention of his/her parents or life before falling into the hole.
However, they all had to be consistent and believable. Even though the game's set in a made-up world, I wanted to make sure the characters all thought and behaved in a realistic, understandable way. They all have their own personality, their own quirks, their own weaknesses, likes and dislikes. They have beliefs, they make mistakes and they change their ways of thinking. Joy, sadness, kindness, hatred, courage, fear... they express all of these feelings. So sure, they're "monsters" - and "enemies" - but they don't just exist in a vacuum. Even when they aren't onscreen, they're off with their families or friends; they have goals, they live out normal lives among other people... Because someone isn't a whole individual all by themselves - it's everyone around them, too. They care about other monsters, and other monsters care about them. They're "monsters, " but they're brimming with love! After all, love is part of what makes us people, right? Okay, that may have gotten a little more serious than you expected!